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Avatar

An avatar is a graphical representation of a user's identity.

Introduction

The Avatar component can be used to display graphical information about a user in places such as menus, tables, and chats.

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<Avatar />

Playground

Basics

import Avatar from '@mui/joy/Avatar';

By default, the Avatar component displays a generic Person Icon. You can replace this icon with a text string or an image.

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Remy Sharp
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Text Avatar

Wrap the Avatar component around a string to display text. Note that the Avatar is designed to comfortably fit two letters at most—for instance, a user's initials:

RE
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Image Avatar

Insert images into the Avatar by defining a path inside the src prop, just like you would with an HTML <img> element. Make sure to to write a meaningful description for the alt prop.

Remy Sharp
Travis Howard
Cindy Baker
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Image fallbacks

If an error occurs while loading the Avatar's image, it will fall back to the following alternatives (in this order):

  1. The provided child string
  2. The first letter of the alt text
  3. The default generic icon
Remy Sharp
Remy Sharp
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Customization

Variants

The Avatar component supports Joy UI's four global variants: solid, soft (default), outlined, and plain.

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Sizes

The Avatar component comes in three sizes: sm, md (default), and lg:

Remy Sharp
Remy Sharp
Remy Sharp
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Usage with Avatar Group

import AvatarGroup from '@mui/joy/AvatarGroup';

Use the Avatar Group component to group multiple Avatars together.

Remy Sharp
Travis Howard
Cindy Baker
+3
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Quantity within a group

The Avatar Group does not provide built-in props to control the maximum or the total number of Avatars within a group. This is intentionally left open-ended to give you broader options for customization.

The demo below shows an example of an Avatar Group that maxes out at five; all Avatars beyond the first four are lumped together in the fifth Avatar, which displays the total number hidden:

Trevor Henderson
Agnes Walker
Travis Howard
Remy Sharp
+20
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Consistent appearance

The Avatar component exposes meaningful CSS variables to communicate with Avatar Group. You can apply those variables to other non-Avatar components to mimic the Avatar's appearance inside of a group. This customization technique makes your interface more resilient to changes, as any style changes applied to the Avatar will also be applied to the other components in the group.

Here is an example using an Icon Button with its styles defined by the Avatar's CSS variables:

Remy Sharp
Travis Howard
Cindy Baker

Overlapping order

By default, the first Avatar in the group sits behind the second, which sits behind the third, and so on. You can reverse the overlapping order by reversing the order of the Avatars and using the CSS flexDirection: row-reverse property in the Avatar Group:

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Cindy Baker
Travis Howard
Remy Sharp
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Vertical stacking

To render the Avatar Group vertically, add the CSS writing-mode: vertical-rl property and rotate the interior element (if one is present) by -90 degrees.

Remy Sharp
Travis Howard
Cindy Baker
+3
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Usage with Badge

import Badge from '@mui/joy/Badge';

Combine the Avatar component with the Badge to visually communicate more complex information about a user's status:

Remy Sharp
Travis Howard
Remy Sharp

CSS variable playground

Play around with the CSS variables available to the Avatar component to see how the design changes. You can use these to customize the component with both the sx prop and the theme.

Remy Sharp
Travis Howard
Cindy Baker
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<AvatarGroup >

CSS Variables

px

px

px

Anatomy

The Avatar component is composed of a root <div> that may wrap around an <svg>, an <img>, or a string:

<div class="JoyAvatar-root">
  <!-- Avatar contents -->
</div>